![]() The sound design overall is excellent, with terrifying atmospheric music ranging from nightmarish industrial sounds similar to Silent Hill games to the classical orchestral music of the Resident Evil games, including some soothing save room music and some mysterious, gloomy exploration ambient tracks. Some items need to be inspected closely multiple times and there are several puzzles that will really test your problem-solving skills in a way that most modern games wouldn’t dare to approach. Throughout your journey in Tormented Souls, you’ll be forced to use every note, clue, and piece of dialogue you come across to aid your progression, and there’s a good chance even many veteran survival horror fans will end up stuck in some areas, with some tricky and obtuse puzzles or progression from time to time. This mechanic makes many enemy encounters more like resource management puzzles. This becomes especially important later in the game, as enemies begin respawning in areas you’ve already cleared. Luckily, you can use a combination of projectile weapons and melee to conserve ammo, although the risk of danger is greater when using melee weapons. Just as in classic survival horror titles, enemies in Tormented Souls also require quite a few hits to take down. The shocking nature of their designs helps to intensify the tension, with disturbing animations and disfigured appearances sending chills down your spine every time one appears. #TORMENTED SOULS TRAILER FULL#There’s an auto-aim and a backstep feature built into the combat, and it’s here the tension that comes with combat in fixed-camera situations is in full force.Įnemies often telegraph their appearance by the horrible sounds they make. Inhabiting these dread-filled environments are various enemy types and the return of classic survival horror combat mechanics. It’s very well laid-out and well-paced for the most part, making it feel that much closer to a classic horror experience. There’s even some “alternate world” versions of some areas mixed in, nudging it closer to a mix of the RE and Silent Hill worlds. The hospital where the game takes place fits right alongside the mansions and facilities from the early Resident Evil games, all the way down to the map layouts and extra hidden corridors you’ll discover later on. Even if the visuals themselves are much higher resolution and more polished on the surface, the adherence to the classic style and direction makes it feel just like stepping into one of the classics. Every room has the potential for a terrifying enemy encounter or a jumpscare of some kind, usually cleverly utilizing the camera angles to the game’s advantage. The use of darkness and tight corners to cause dread is handled very effectively. The developers have clearly studied what made classic survival horror worlds with this visual style effective and have been able to replicate it extremely well. They explained that they wanted to capture the feel of older horror games from the PS2/Dreamcast/GameCube era, specifically, with fixed cinematic camera angles and tank controls, along with many other references and features that were popular among horror games of this era.Īs previously mentioned, Tormented Souls features fixed dynamic camera angles, which leads to some excellent tension-building and scares, in a way that more modern approaches can’t touch. Their new title, Tormented Souls, is the product of several years of work and clearly a labor of love from these fans of old-school horror. The most recent of these indie developers who have set out to appease the appetites of these hungry fans is DualEffect, a small development team from South America. These scrappy efforts have enjoyed varying degrees of success, while the AAA gaming sphere is leaving these fans in the dust. Fans from all over the world are constantly clamoring for a return to the yesteryear of horror gaming and many indie developers are answering their call. In the last several years, the horror gaming genre has reached a critical mass of nostalgia for the classic survival horror titles of the late 1990s and early 2000s. ![]()
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